Manipulate Bitmaps

Usine V5 provides an efficient way to manipulate background bitmaps of controls in order to create complex visual object.

All visual panel modules have a bitmap in inlet and a bitmap out outlet:

bitmap01.jpg

Now it becomes possible to chain them. A bitmap out of a first control can be sent to the bitmap in of a second control. So the second background bitmap becomes the first bitmap out.

Example

We want to create a complex object made of a camera capture mixed with a sampler waveform then mixed with an XY panel.

bitmap02.jpgbitmap04.jpgbitmap03.jpg
camera inputsampler waveformXY panel

In your patch chain the bitmaps in the order you want, for example capture–> waveform–> XY.

bitmap05.jpg

The visual result can look like:

bitmap09.jpgbitmap07.jpgbitmap08.jpg
camera inputcamera+waveformcamera+waveform+XY

Note however that the bitmaps in the background are no longer editable, so we placed the XY panel in the last position in order to continue using it normally.

To ensure correct display ratio between chained bitmaps you can use the fit size command in the layout window. By this way the target panel size is set to the source panel size.

bitmap06.jpg

Finally hide unwanted panel by setting the where parameter to invisible. Do it for the camera capture panel and the waveform.

bitmap10.jpg

manual/guide/tips/manipulate_bitmaps.txt · Last modified: 2013/04/19 04:22 (external edit)