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Usine V5 provides an efficient way to manipulate background bitmaps of controls in order to create complex visual object.
All visual panel modules have a bitmap in inlet and a bitmap out outlet:
Now it becomes possible to chain them. A bitmap out of a first control can be sent to the bitmap in of a second control. So the second background bitmap becomes the first bitmap out.
We want to create a complex object made of a camera capture mixed with a sampler waveform then mixed with an XY panel.
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| camera input | sampler waveform | XY panel |
In your patch chain the bitmaps in the order you want, for example capture–> waveform–> XY.
The visual result can look like:
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| camera input | camera+waveform | camera+waveform+XY |
To ensure correct display ratio between chained bitmaps you can use the fit size command in the layout window. By this way the target panel size is set to the source panel size.
Finally hide unwanted panel by setting the where parameter to invisible. Do it for the camera capture panel and the waveform.